

Multi-disciplinary Technical Artist with strong 2D and 3D experience across the full production pipeline. Skilled in technical artistry, team collaboration, and delivering high-quality work efficiently and on schedule.
About Me
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Upskilling & managing teams, utiilizing resources and to meet production schedules.
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Character artistry - designing/animating dynamic, fun, charismatic actors.
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Story elements - continuity and connectivity with the audience and demographic.
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Illustration & Concepting - the ability to adapt & create to any style, for any audience.

Since the turn of the century, I have been involved in the Art and Entertainment industry. I have gained extensive knowledge across Art and Animation pipelines, covering all aspects from Pre-production through to Post.
I have a strong ability to generate new and creative ideas, a history of loyalty and long-term commitment to companies, and I am versatile and quick to learn new software.
Over the years I have developed into more of a Technical Artist, specialising in problem solving, scoping and workflow, product delivery and building strong relationships with clients.

Work History
Year
2023-2026*
2025
2024
2020-2023
2014- 2020
2010- 2015
2008-2009
2005-2008
2004-2005
Company
Learn Nation
Uni. of Canterbury
Pixel Zoo
Cerebral Fix
Mukpuddy
Mana Productions
Firehorse Films
Freelance Animation
New Grounds
Role
Art Director
Teaching Mentor; Lecturer
3D Animation Director
2D/3D Game Artist
Lead 2D Animator
Traditional Animator
Clean-up Animator
BA in Character Animation
Illustrator, Writer, Editor
Titles
Learn-to-read; Learn Nation
Digital Sciences Mentor
Go Buster, Rainbow High, Bratz
Frozen, Emoji Blitz, Galxy's Edge
Quimbo's Quest, Barefoot Bandits
Ninjai: The Little Ninja
Bro Town (Series 5)
Bachelor in Animation
Edoscope; New Ground Comics
