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Art Director

  • Establish a dynamic Art style & identity 

  • Build new worlds with Game & Level Design

  • Scoping, Scheduling & Technical pipelines

  • Provide Direction, upskill artistskilling artist

  • Use AI Audio and Sound tools for audio 

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We used a Neon-Candy palette, bold and simple vector Shapes, to match a young audience.

With "Learn Nation" as the title, we leaned towards a globe design- Bubbly letters, charismatic teacher characters, and a sense community.

Learn Nation

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The Curriculum was based on the "Science of Reading."

We leaned into a semi-fantastic steampunk style, with a whacky scientist stealing sounds and words.

Story

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Characters

With most interactions being in first-person, the characters needed to be charismatic, fun, and engaging.

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The mischievous Scientist made for a fun antagonist, where the player would be able to defeat him and his machines during lessons.

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Environment

With 90 lessons in total, it was important we added a sense of an epic journey, across diverse landscapes, to keep things interesting.

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Track along the scientists trail, recover lost words, unlock stickers and rewards for each theme.

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Screens & UI

We kept things as simple as possible, with automated controls, and teacher character's guiding gameplay.

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We used the Treehouse as home base, and the journey map was used for story and theme changes.

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